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Shadow of the Wyrm

Traditional roguelike in the style of ADOM and Omega · By Julian Day

Familiars, Fun, and Fishing

A topic by jmlemmer created Mar 07, 2021 Views: 418 Replies: 2
Viewing posts 1 to 2

Greetings! Been enjoying SotW ever since I saw a fascinating post on r/roguelikes about it. I had a few questions that I'm hoping can be answered:

-I see that familiars have been added, which is great! Unfortunately, whenever I start as a wizard and use my starting wreath of flame spell... I immediately kill my familiar. Am I missing a way to keep my fuzzy friend alive?

-I've found fishing rods and such, but haven't figured out how to use them. Is the system implemented, or am I missing the proper method of application?

-I haven't found bowyer/fletcher stations yet, are they out there to be found?

-What's the difference between the generic "Crafting" skill, and the specific skills (e.g. Smithing)?

Thanks, and I'm looking forward to exploring further!

Developer

- Familiars and followers respond to 'o'rders. You can eg tell them to stay still, follow, attack - but you'll always have to be mindful of your spells

- Stand near or in water, hold the fishing rod, then select fishing from the skills menu (F3). You may not know fishing. There's an MPC who teaches it.

- For bowyer/fletcher you just need the right components. There isn't a station for those.

- Generally, Crafting affects a range of skills, but does so less than the skill directly associated with your action. This is similar to how weapon skills work: combat will raise your to-hit and damage, but less so than the direct weapon skill.

Thanks, and enjoy!

Thanks for the info! I had missed that the F3 menu let you query skills, that's very helpful. Now to see if I can kill that Roc in the Isen Dun fortress...