Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
(1 edit) (+1)

- let the programmer use the engine s/he most conformable with

-if there more than one programmer and both didn't work on the same engine together before, its better if only one person program. or both work on unrelated codes.

- divide the task and priorities early

- make a game with 1 day scope and once it finish, expand on it