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Your game was strangely addictive and immersive. I really enjoyed the combat mechanics: a breath of fresh air from typical combat. The vendors are a nice touch. It was certainly an interesting strategy to suicide into an enemy several times to acquire more gold. 

I loved the campfire FX & the ambience of the game, and I think the music works well. It's definitely a game better played in a darker room. 

I would like to suggest being able to replace equipment. Either, equipped gear drops on the ground when new gear is equipped, or gear is still purchasable if it wasn't successfully equipped after dragging it away from the vendor window. Twice, I bought a wand, and it disappeared because I didn't drag it into an empty inventory slot, and I also could not buy them again. Alas, I could not figure out how to get past the big blue guy with just a sword.

I also found a small exploit: I noticed that if I clicked & held a loot icon (without equipping it yet), and then died, the loot stayed with my mouse, allowing me to equip the item I acquired before I died.

Overall, I really liked playing. I think there is some really interesting potential in the mechanics and for story elements for a larger game!

Lovely to see someone genuinely interested! We are making a post-jam version, just a little more refined. And about the wand, it's something just like the health and money, it just adds on the attack speed and stamina. (Which is why it is not something to drag) It wasn't obvious that's for sure but we are planning on adding popup text that tells the player what happened. Thank you for this detailed feedback though!

(1 edit)

Thank you for your kind words. We've worked on the game since, but somehow, we definitely missed inventory swapping. Thanks for taking the time to play our messy game as far as you did and for leaving such great actionable advice.

*edit and thanks for making my buddy Assaker so happy! XD