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Hmm.. Unity's definitely more memory hungry than RPGM, but at 2GB RAM the SM-T 385 should be more than capable of playing it.

Getting feedback data on *why* it's crashing is a pain on Android, though... I don't know if you're someone comfortable with ADB? If so I'd love to see a debug log. If not I need to go spend some time poking at it, see if I can drop resource usage. 

No problem, I will give it a shot