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I love grappling games. The player controls felt a bit slippery and hard to control for me. That was fine-in air but a bit hard on the ground. I get that you want hang-time, but the jump was pretty floaty. Being able to fire the grappling hook in more than one direction would be nice, but these are smaller nit-picks. The controls take a while to get used to, and the pixel sizes on the art are inconsistent, which is a bit of a pet peeve for me. However, based on (failed) experience, I know for a fact that grappling hooks are very hard to code, especially the momentum. This is a pretty good game, but some room for improvement. Good job yellowbyte!

Thanks for the feedback, the game is still in dev so I'm open to making a few changes to player movement if I think they'll improve the experience. This is my first pixel art game so still getting used to this style. I've put off using the 'pixel perfect' camera but might make the switch. As for shooting the grappling hook different directions, not sure how to do this in a way that wouldn't overcomplicate the controls. Don't want user to need the mouse to play. 

Thanks again for the feedback. 🙂