Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(12 edits) (+2)

Fey ring your doing a great job but I was thinking your UI is a little congested . You have everything in your item menus. I am not sure about the rpg maker you are using but are there plugs like (Button command event) you could use to help sort things out? Example attaching pictures to variables to show achievement counts that get called up from keyboard. Or possible bring up a choice menu from keyboard.   I know yanfly has some for mv.  I am not trying to complicate things for you just some things I noticed. Just some ideas for you.

(+1)

Hey, thank you!

The UI is kind of a work in progress, I mostly just slapped on the defaults that came with some moghunter scripts. I'm using RPG Maker VX Ace, I didn't have MV when I first started and by the time I got it I was pretty far into development and didn't really want to remake everything.

I definitely plan to rework UI at some point. One reason I am hesitant to do it soon is because I haven't fully fleshed out (or settled on for that matter) some of the systems in game and I'm afraid of having to rework it again once I do flesh things out more. So it's a placeholder for now!

I'm also a bit hesitant on adding specific keybinds for menu things as a lot of people even forget how to toggle the clock with "T" but the congestion will definitely be addressed.

(2 edits) (+1)

I figured you were to far along in your project in Vx but I am not up to date on its recourses. If you decide to use key binds at some point, it may help to have a easy help menu to go over key activators.  (Call it up at any time) Your doing a great job though.