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(2 edits) (+1)

Thanks for sharing this torture with me!) A physics car racing game where the point is to destruct yourself in order to get to the destination.
Which sounds fun, you can either detach your parts to fly straight to the finish line or in other places keep them as objects to drive on and get over obstacles.

Makes sense right? Except it's not! After you destruct the parts of your car, they disappear. Unless you detach them in a VERY SPECIFIC place that the devs programmed it to not disappear.

But that just applies to the wheels, the car itself has entirely different behavior. The exploded car will disappear each time you explode your car again. Which just makes the entire play confusing.
I would guess it was made to decrease the chance of the player ruining his own game and not be able to progress at some point, which is understandable. You don't want the player to be stuck because of stacks of car parts on the map.

Nonetheless, it was still a bit frustrating) But fun anyway.
With all of that in mind, I managed to beat the game. I think we're even now ;)
Here's my gameplay, so you experience the struggle with me :D


(2 edits) (+1)

Yep all your assumptions are correct and I agree the despawning rules ended up being too complicated

I don't see how this is even close to your game though, I'm downloading it right now to try out the non-browser version

P.S. I like how your video includes removing the game folder in the end :D

Thanks for replying! I think you should wait for the patch tho, there's a bunch of stuff that I plan to fix and tweak, I believe I'll publish a patch today!

(+1)

Alright, in that case I'll wait for the patch and thanks for playing our game!

(4 edits)

I have patched a 1.1 version in the windows build! Lot's of small fixes and improvements, though the controls remain the same for now. Unfortunately, I couldn't make it work properly on web, it breaks the controls really bad for some reason :P And thank you for playing our game :)