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This game was a lot of fun to play! I like the mix between the mandatory captures of checker and the variety of movements of chess. I thought the AI would just make random moves, but it actually proved to be quite a challenge! 

The theme of the jam was followed quite nicely. I think the way you framed it (having to lose all your demons before ascending to heaven) was the perfect way to tie it in. This meant the gameplay made sense, instead of just being generic "die to win" instructions.

The music is a good choice and is played at an appropriate volume relative to the sound effects. I love that each type of demon has a unique sound when you click on them.

I like the visual design of the pieces and the board, with one exception. The texture used for the bottom half (rocks?) looks strange when repeated on every square.

Overall, you did a great job! I enjoyed playing your game :)

Thank you for your thorough review. I appreciate that :)!

And I am happy that you liked the game and had fun!

Yes, the AI is not the smartest and no Skynet ;), but it does know when to move so you must take it. It only calculates 1 move ahead though.. In future it would be nice to make it a bit smarter for an even better challenge.

I indeed tried to make it a bit of a story why you should lose. Nice that it came across.

The texture should be rocks indeed and you are totally right it does look a bit odd if you repeat it in the rows. Should have invested a bit more time it that one, but oh those damn short Game Jams haha ;)!