Heya! I left a comment on version 0.2.1 last year to say how neat I thought the game was, though I wished for more of a challenge. I just wanted to say that I think you really delivered on that this time! Some of the optional fights towards the end of the demo especially pushed me to use the party's full potential. It felt great to beat Kalani on my first try after hearing how folks on the Weight Gaming forum were struggling with the fight. >:D
Consumable items to recharge FP are a very welcome addition! It felt better to use high FP cost abilities knowing that I could replenish that FP with an item if I think that I'll need it. I had a lot of fun playing around with the Gadgeteer profession, since she has such a unique way of buffing party members. The changes made to the Lipomancer also make fights in the early game more interesting with the option of mass expansion status infliction at a lower level. Of course, I think the Fighter and the Cinnamon Roll will always be my favorites! "This is what it means to go even further beyond!!"
Finally, I thought that the arena was a really neat idea! A boss rush mode without healing in between fights and scaled up boss encounters sounds like an awesome way to test your skill and your party's strength. Also, I was a little sad that Valcano Bakemeat didn't make a return for the Boss Rush mode! ;-;
Keep up the great work! This has been an awesome project to follow so far!