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-About the flashing notifications, they're already taking up the full screen. You really don't need to flash them as well, they're impossible to miss lol. I'd remove the flashes altogether.

- The floatiness was in general gameplay, but it was more pronounced in the section you mentioned.

- I can see what you're torn about with the rings but it sucks a lot that you just die from it. Perhaps you should bounce off and/or lose HP from it instead of simply exploding?

- As for general control tightness, I can understand that being tough. You mentioned it was designed for controller and I was playing on KB+M so take that with a grain of salt.

(+1)

Got it, I'll remove them.

I'm going to take a look at tightening up the beginner vehicles.

There's going to be a big refactor of how crashing works.  The current system is just based on an impulse being greater than a certain amount, but I need to implement a shield that can sustain a few hits as well as recharge.  I'm not sure if you had any collisions that weren't explosions, but those are also rather annoying as you black out due to excessive rotation.  There's much to be improved.

Mouse controls are actually easier/more accurate than a controller for most purposes (no deadzone, more precise)...