Jaw dropping intro! It reminded of the Humungous Entertainment games I played as a kid.
I try not to nitpick mechanics too much for jams, but the levels were very tightly designed to push them to their breaking points:
- Coyote time and squish time on the slam to more reliably catch the momentum
- Indication of how many jumps you can do (finding that you didn't have your double jump at the peak of your leap is heartbreaking)
- I loved the bug of slamming onto an edge and the monkey freezing with a perfect expression tho ^-^