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(+2)

Jaw dropping intro! It reminded of the Humungous Entertainment games I played as a kid.

I try not to nitpick mechanics too much for jams, but the levels were very tightly designed to push them to their breaking points:

- Coyote time and squish time on the slam to more reliably catch the momentum

- Indication of how many jumps you can do (finding that you didn't have your double jump at the peak of your leap is heartbreaking)

- I loved the bug of slamming onto an edge and the monkey freezing with a perfect expression tho ^-^