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I like metroidvanias and overall your game was pretty clever and fun to play, there is sopme things i want to point out but remember that i liked your game and this is just feedback for future:

-watch videos about good platformer controls becouse character felt kinda bad to control sometimes, especially with jump mode

-making some textures change in different part of world woudve been nice becouse now everything looked realy much same

-gun is op and shooting is just boring obsticle

-collectables were awesome and well hidden, found them all. Nice work with them

Thanks for the feedback.

I agree with the gun being op and it being just an obstacle. At first I wanted to have a bossfight at the end, but I had to scrap it, because I was really running out of time and I never made a boss before, so it's just a big blob that you have to shoot....

I agree that some platforming sections aren't fun at all, but I don't know where I went wrong with the super jump. Could you please tell me what aspect of the super jump is bad in particular?

Glad you liked the collectables :D

In moving and jumping both there is No really accelration. Like when you try to move just little you go already fast and if you try to go fast it doesnt give you that opportunity.  What comes to jumping is that the character is really heavy and jumps way too fast. I mean if i wanted to do like 'medium height jump' it was extremly difficult becouse if i hold even a little its already full jump, and just tapping jump wasnt enough. Get some playtesters and watch youtube videos about platform controllers(game makes toolkit has some coom analyses of platformer controls, and I also recommend to watch jonas tyrollers '5 reason why your indie platformer sucs' its great video). There is many ways to do good controls so there is not a right answer what you need to do but there is many good options you can do to make platforming feel better. 

I actually have implemented all Jonas' tips from his video.  There's 0.2s Coyote time & Jump input remember time. The jump falloff when you release the jump key is 0.6 (probably should be lower). The only thing that's missing is acceleration / deceleration, which I agree is important when you want to move just a little.

Eh... about the medium height jump... There's no instance where the game wants a medium jump from you, so that oportunity is kinda pointless to me. With the super jump it's possible, but yeah without it you can either do a small jump / high jump. I'll try to find a solution to this. Thanks though for a descriptive feedback :D