A very interesting one. I love this type of strategy games. Some critique:
- A few levels in, I still can not get when the villagers start to starve. On the first level with poison, I had one villager left with some fish left in a couple of housings - like he had the food, but he died from starving because nobody brought it to the distribution place?
- I liked the game feel. The music is not distracting, but keeps the atmosphere and focuses you on planning the destruction; the sounds are really enjoyable, I particularly liked this horn that notifies about the victory. However, I can't recall if the repairing of the buildings had any sound.
- Sadly I couldn't really understand how the game is related to the topic. Like, you do destroy instead of building, but it's just an opposite goal in my humble opinion and not fully "failure is progress", because you don't fail in this game.
- The second point on the game feel: the death of the villagers is so satisfying. First, you see the exclamation marks, and then you hear how they are simultaneously dying. Good job here.
- I liked the art style of the actual game: undetailed artwork reminds me of old flash strategy games, for instance, Pre-Civilization: Marble Age and Kingdom Rush. On the other hand, the used color palette can be improved to be more pleasing - but I like that the design is not messy.
Very well done, buddy! This game has some potential that the fans of Pre-Civilization and Kingdom Rush and similar games can appreciate!