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(1 edit) (+2)

Very satisfying and frustrating game at the same time. On the surface it's a very well designed and fun game, with the timer pushing you to get the sword as fast as you can, and the second, reduced timer pushing you to actively seek and hunt down your former self. The juicy screenshake and particles really made it feel epic racing through the courses. The slidey and floaty character actually suited the game quite well, as you usually race through the courses, requiring a fast character, but was a bit annoying during the more precise platforming, and the fact you couldn't control the wall jump height was extremely annoying. (I know when you have a wall jump that doesn't let you climb up a wall entirely, wall jump control can sort of let the player jump higher than intended, just make sure to make the player move further from the wall the more they hold the jump button.)

My main gripe is the ... interesting level system. It really makes things very tense when nearing the end of the game, but I think failure is punished too harshly, and the player isn't given enough time to practice each level and get it right. I found myself reloading the game page when I didn't get a perfect run, which is definitely not how the game was meant to be played.

This is actually one of my absolute favourite games in this entire jam, but the level system makes it annoying and time-consuming. Please make a post-jam version!

thank you very much for your feedback its very important. Yes wall jumping needs a lot of more work to put in as well as controlling some slide momentum. As well as the level system, yes sorry its quite punishing, throwing back to first level at same row could have been better working practice. Really glad you liked it, currently planning to make a little post-jam improvements and level system change is def here)

(+1)

Funny, I actually didn't mind the fast wall sliding. I suppose it just added to the fast pace of the game for me.