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Very simple, but strangely compelling. I really enjoyed how dying made you feel more powerful; it might not be the most original way of using the topic but damn it makes for good casual play that helps weaker players more. I also really liked how the weakest enemies became more and more threatening as you became more powerful; that was a lovely bit of balancing.

In terms of recommendations, I guess it really comes down to the things hardest to implement in a 3 day game jam: more interesting art and greater variety. But hey, I imagine if you plan to further develop this game you've got plenty of ideas of how to make those aspects more interesting.

Very well done!

Thanks for playing and thanks for all your feedback! :)