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(2 edits)

Bugs:
1. The leg outline doesn't play nice with the floor. I figure this one's a known issue, tho.
2. Most dresses clip with most pants (though I'm not sure whether blacklisting pants from being worn with dresses, or just adjusting the shape of the dresses so they don't clip would be better.)
3. There seems to be a rogue vertex on her sides that is parented to her arm bone, making a little "spike" appear. (I noticed this with the tank top, I haven't checked if it happens with other outfits, tho.
4. The belly tends to clip with her shorts/pants quite a lot when it's bigger. (Maybe add a "whoops, she can't fit in her pants anymore" thing when she's big enough?)

Suggestions:
1. Reduce the amount of food choices, and swap for a quantity system, where there might only be six or so kinds of food to pick from, but each food has a 1x, 2x, 5x, 10x version, etc. There's too many options, and not really any reason to pick between them. I guess this could be alleviated by having the girls have food likes/dislikes, or add an allergy system where their stomachs don't agree with certain foods, IDK.
2. Maybe a water option? Takes up room in her stomach, but helps speed up digestion overall.
3. Simple minigames? I'm talking like tic-tac-toe, 5x5 tile matching, etc. Tamagotchi-like stuff, you know? Straight-up "first day tinkering with Unity" stuff that takes five minutes to code.
4. More things to use the "money" on, even if it's dumb meme pictures on the walls, or adding a rug on the floor, IDK. Clothes?
5. Some way to change (or at least remove) clothes after the game's started.

(+1)

All the bugs have been noted and currently working on them. 

As far as the suggestions go, #3 is definitely on the priority list. #1 is a pretty darn interesting idea, and I may look into that. 

All the other ones are quite good too and I shall keep them in mind. Thanks!