Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I think it's gotta be... since it has an internal timer, when it's set to ignore time scale and you move out of the window, the internal timer counts up based on the delta time, the last time since the previous frame. So it keeps counting, even when the window is in the background (and the app is set to not run in the background)

This isn't the intended behaviour of ignore time scale (its for animated effects on pause menus, really) so I should either change the way STM counts up time (Use Time.time - timestarted) or make a special bool that checks whether the window is focused or not. The first option wouldn't be the best, since meshes can have variable read speeds, so I'll try the second.


Yep, got it working!! This fix will be in v1.5.2. Thanks!

Could not actually find ignore time scale and remember read position. Can you tell me where you got this info and how to find it? :(

I'm having a problem here when pausing the game, but the music isn't pausing at all.

https://teamtwa.itch.io/monsterbeats

(1 edit)

When your mesh's "read delay" is set to a value higher than 0, the timing-related options will appear in STM's inspector. So a boolean option for remember read position and ignore time scale will appear. (If you don't want the mesh to actually read-out, despite following these options, set the read mode to "all at once" and the animation to "Appear")


Also, what do you mean by "music"...? The text reading sound made by STM, or your game's background music...?

Background music, matching with the beat scroller.

Does this have to do with Super Text Mesh...? I'm confused... Did the "ignore time scale" and "remember read position" booleans work for you?

...WebGL may actually have something to do with music; it functions differently than EXE.


Whenever I pause the game, the music pauses as well, but in the WebGL, it secretly goes out of sync and rapidly fast before I unpause it and ended up out of sync.

Are you talking about the background music in your game, or something related to Super Text Mesh...?

Background music.

This is the Super Text Mesh support forum, so if something is wrong with your game's background music and it's unrelated to Super Text Mesh, I've become a bit too busy to be able to help, sorry!