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Started messing with encounters/combat to see if an idea I had would fly... A tactical map based on dungeon layout that would add a (possible) movement element to battles. The preliminary idea is that one 'dungeon tile' of approximately 15x15m can be divided into a 3x4 grid holding up to 12 PC's and humanoid sized monsters combined. Moving on a turn would change the dynamic as to which PC's and enemies would have the option to attack which mons with weapons and of course the other way around. Most weapons attack adjacent and then there are pole weapons (6m range) and mf. Also changes battle dynamic based on layout of dungeon when encounter occurs. We will see how it works when I get battle running. Note the tactical display upper right in new screen shot. Probably been done before but your comments and thoughts are welcomed.