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I like the idea, which, if I understand correctly, is an ecology sim where every time you die you respawn as a different animal. Is that right?

It was very difficult to figure out my goal. To an extent, that was part of the fun, but it would have helped if the art made it clearer which things were interactable. The squirrels nest was hard to find, and I never worked out where the blackbird was meant to drop off seeds.

I'd love to see a more polished version of this concept.

Yes, I could see that. The game was intended to simulate the face pace chaotic nature of nature. But I suppose making the nest stand out more would make it more player friendly. Basically every animal that weren't being shot (Dog, Cat and Duck) drop off their stuff close to the Human. And the (Eagle and Squirrel) drop their stuff off away from the Human.


The goal is just to score points as the animals ha, no overarching goal other than that.