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(1 edit)

Just a quick note about what's in the most recent (and likely final) update:

  1. Both player and enemy character stats beefed up and balanced for faster gameplay. 
  2. Enemy AI slightly altered for more dynamic responses.
  3. Leveling system tightened to make each death and SPIRIT point more impactful.
  4. New graphic and audio elements added, as well as subtle camera FX.
  5. A few more little bugs squashed.

I think the game is in a pretty solid place now, offering enough of a challenge while also not feeling impossible to beat. That said, I've already set my sights on a couple new projects, so I think it's time to let this one sit while I start building something new. Thanks to everyone who has checked out Pendulum, and keep an eye peeled for what's coming next!