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oh, I guess I could see how it's a problem, I don't think Godot has an interface to access Windows OS Clipboard other than getting String/Text stuff. 
I'll be cheering you guys on, I can't give back anything as of yet, but it's now my go-to for pixel animation! 

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Yeah this is a Godot limitation, but it may be possible to work around the issue with GDNative. We will most likely look into it at some point. And thank you for your support!