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A Gravity Changing platformer where you have to die to progress!

The Game has a cool mechanic (the gravity switching) and you can use it to get to the ceiling/floor. It got used with the level design(e.g.: the level where you have to find coins to proceed forward).

Sadly you can see there wasnt alot of Playtesting involved(atleast it seems like it). With Playtesting you could have better player feedback and boundaries(In the last level, you can fly endlessly away).

But these Mistakes are ok and next time(I sometimes forget it/ dont have time to do it too). But next time, if you have time, use it to playtest the game. Its not really a gamebreaking mistake, but it can make your game more enjoyable.

You still did a good Job with the Game :)

Thanks for the awsome feedback!