I liked the graphics and the idea, but I think it starts too hard, and maybe there could be other light sources, like torches arround the level, because the FOV is very limited
Thank you for your feedback! I'm sorry to hear that, you found too hard. After every failure you will become more stronger, faster and get more FOV. In the end you almost see the whole map. I would like to feel the weakness at start and the insane overpower at the end.
I died stopped playing after dying the second time, if it's not an obvious change, I think there should be a message letting the player know that he will now be stronger because he died