Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I liked this rather abstract approach to the game and story. I think it's the first time I've seen a game use a radio/music box to replenish your health/energy. I liked the extra audio commentary and thought the binary (0&1) part was very much to the point, yet clever. Funnily enough, I'd been thinking of making a mini-game about gender too, while also using abstract shapes. So I wonder what was your thought process behind this? Why did you choose a triangle to represent the main character?


The main feedback I have is, that some levels felt really long and you had to walk a long distance to get from point A to point B. I feel the layout could've been shortened a little but overall a nice game