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(1 edit) (+1)

So impressive guys well done, probably the best game jam game I've played to date, including tomatomare - the big winner from the last GJL :P

Some random criticisms and thought:

The camera gets a bit too close sometimes, making it hard to enjoy/see combat.

The big hammer dude is so much fun when you're trying to kill him with a sword and dodge his attacks, but tough cuz the sword does so little, you've setup this dude so perfectly for a melee/dodge combat - but then you've made melee so tough and given infinite(essentially) resource to your ice which takes him down from a distance without challenge and no need to worry about his attack at all. This makes me a bit sad!

Would've loved a bit more oomph in the ice and fire spells.

Think that collectible mana for ice + fire would suit the game a lot better than recharging the alternate selected - this is just too easy. And if I don't have any ice mana then maybe I'm forced to do some badass sword melee dodging on the hammer guys ;)

Loved the voice acting in-game - created a great mood

loved the music

loved the 2d/3d mix, though I think the 3d spacing (away+toward camera) should've been less.

Loved the balance between combat, exploration and 'parkouring'

Eventually got stuck/lost and gave up without finishing, but enjoyed my experience a lot regardless

I never found a need to use defend

The dodge/dash feels great and works great!

Enemys in general are not threatening enough, although the impact of taking enemy hits is great!

Thanks for the experience :]