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Hello, I won this game in the RockPaperShotgun Foxer ( thank you for that ) and wanted to congratulate you on your awesome start with Diesel Railcar Simulator.

I'm enjoying the realistic physics, bogie animations, cab movement, sounds and sense of speed. Immersion is very good, if not the best right now, a great mixture of simulation and friendly atmosphere. Hope you'll manage to develop this game further.

If it helps, some feedback from my experience:

- I would add a simple image tutorial in which signalling is described (for newcomers) at the start menu. You could create another button near the keyboard shortcuts and gfx options for this.

- I noticed that some textures are glossy when they shouldn't be (bricks, seat, etc) this could affect game performance.

- there are no line speed warning indicators before the actual speed reduction zone, from my knowledge rails have them in real life, so not having them in-game but penalizing for using the route feature helper does not make sense to me.

- speed indicator signs are hard to see/read from a distance against ground colour/atmospheric lighting.

- in some places (tight left curves) cab's left pillars block the vision of incoming signals.

All the best !

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Hello! The next update will include more information on the signals and signs, but only in text. I do agree that pictures of the signals would be more helpful, and will consider them for the second or third update.

Granted, the graphics are not very well thought out because I'm still learning things and wanted to focus on the physics and overall feel. Some of the future updates will bring improvements in this regard. There's also plenty of opportunities for optimisation in the graphics but also in other areas of the program. The seat material is shared with several other cab objects, so separating it would probably not help.

In the modern railway there certainly are advance warnings to speed restrictions, but 1960's Britain, I'm not so sure. I'd be interested in knowing more about this from a reliable source. Maybe the drivers just had to rely on their memory and knowledge of the route. The limit signs were originally painted white, but being hard to spot in snow, were later converted to yellow. They currently don't stand out very well, I agree, maybe adjusting the overall illumination to a more realistic direction would help.

In the next update you can move around in the cab and stick your head through the side windows, so that'll help spotting the signals in tight corners.

Thanks for your suggestions!

Looks like I was wrong, it appears that advance warning indicators for speed restriction segments were only introduced after 1971 and just in some places; acknowledging of the speed restricted areas is being left to the driver, either through learning the track or through time table documents (if there were any).