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I'm new to game development, but can anyone help define procedural in terms of game development? There is procedural world generation which games like minecraft have, but what other ways can a game be procedural?

Anything can be procedural! Dungeons & Levels are the most common, but the principle can be applied to anything!

Waves of enemies could be procedural (instead of placed by hand), damage to buildings or tiles could be procedural, any system in the game which can be defined by rules and automated can be made procedural.

Mauricio Felippe shared an online book on Godot's Facebook page, about game procedural generation :

The introduction sets the defintion, and the chapters explain the concepts in depth.

Today is my first day for this jam. I am back from work, my girlfirend is not here tonight, so let's go! :)