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I'm with Kreastricon, I was excited to see levels that utilized the spikes in a better way. The problem of hitting the same spike twice never really came up since they were so easily avoided. It didn't really feel like I was getting hurt, more that I just had to go to one part of the map before I was allowed to interact with another part of the level. There are some hints of something interesting here, but there needed to be some better level design to see it through. Hope you continue to iterate on it after the jam!

Thanks! I appreciate the great feedback.      :)