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Interesting take on dying to become the other character! Would have liked to see some more abilities for the small character (the rooster seems strictly better) and more of a reason to *not* die, since right now it seems like you can just die whenever without a penalty? The procedurally generated levels were really ambitious for a 72 hour game, too :)

(+1)

All of that is totally possible in the future and went through my mind at some point, but as you said - I only had 3 days and procedural generation took a lot of precious time. At the beginning I had plans for two more characters and an explosive enemy, but time was ruunning out quickly, so cuts had to be made!