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how is it F.I.P.? maybe the lines are guns and failure is getting smaller? idk

Hello, my idea was that the player's life would be represented by how big he was, so you have to increase or decrease it's life using the traps to become able to complete the level. Unfortunatelly due to time I couldn't implement both mechanics on the same levels, along with some other ideias, but will do so after the 1 week ratings.

I just feel like it needs to be more obvious.