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(+1)
 The world gen looks unaturally random but I'll chalk this off to a work in progress.

If you're referring to the scattered mountains, that's due to me not knowing how to properly draw a "rocky outcrop" . The town is situated in highlands terrain, which has scattered rocks, ore, and trees. Worlds overall should look similar to the previous preview devlog.

Thanks for the suggestions, toggling the hex highlighting is a good idea, and I'm planning on some sort of production/consumption rate display.