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Thanks for the review! I did see the talk shortly before making this game, along with another 200 thousand talks by Rami. With this project i was mostly setting out to try to apply as many of those principles and see what comes out.  Didn't have time to put in all the things i wanted to, but It's good to hear i got at least some of the Vlambeer vibe down, they make fantastic games!

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I assumed you had watched that video because you even included the bit of weapon pushback when firing, but it's no easy feat to include all of that feedback/polish and make it work within the constraints of a game Jam. As I mentioned before, well executed!

I've also been on a bit of a Rami binge, in part because of your entry. He very recently gave a small talk at an Illinois university on the etymology of mechanics, though none of his slides made it into the broadcast and the audio is wonky. 

Rami always has good some good insight, and he's one of the best public speakers in the game dev community.  Vlambeer seems to be on a pretty long break right now. Rami is going around giving talks and presentations and as far as i know JW is working on Minit with a bunch of other people.

 Anyways, thanks for the link, i didn't see this one before so I'll be listening to it in the background while doing some work!