Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SvanteView game page

Fast-paced Vaporwave Shooter
Submitted by Affax (@DevAffax) — 16 hours, 9 minutes before the deadline
Add to collection

Play game

Svante's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2163.4913.491
Visuals#2643.5443.544
WOWIE!#4013.0183.018
Sound#4522.8772.877
Creativity#5122.9822.982
Simplicity#5813.1933.193
Topic#7722.1582.158

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music is from here: https://www.youtube.com/watch?v=KcqIc-e0WR8, it's allowed for use under CC Attribution License (aka give credit and it's ok)

Credits
ig, my YT channel name Affax

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 21 of 30 · Next page · Last page

I liked this shooter, I like how it is wave based

Submitted(+1)

I found out that if I stand in place, enemies have less chance to hit me than when I move. In addition to very low mouse sensitivity, it was much easier to just stand in place and aim from there. This game has some nice potential and the tutorial level was dope, but I had some real troubles navigating the "main" game.

Submitted(+1)

The graphics looked very pleasing and the skybox perfectly matched the neon environment in which it was set! This was also furthered nicely by the glowing bullets! The game also felt as though it had a lot of polish including the nice bit of depth like having bullets have a drop off which made the shooting system unique, the slight bullet spread leading to high octane battles that weren't as easy as one-hit-kills and the wall running system felt very nice to use!

The sound effects I felt as though didn't really match the actions which they were assigned to like how the bullet impact noise was a high pitched squeak. I feel as though this would have added to the general feel of impact which some of the weapons needed like having an effect at the end of the gun, an effect for killing, and so on... I understand that its a jam so time constraints are pretty tough so its a 5 star visuals as the effects that were there (the bullets) looked awesome! The map design could have maybe been a bit bigger to incorporate parkour sections as pulling off a long wall run felt very satisfying!

Overall, I really enjoyed playing and would highly recommend checking this game out for the high quality visuals and variety weapons, great game!

Submitted(+1)

really nice movement in this. though the level design didn't have enough walls to run on to make it useful.

if you're continuing with this, consider a system tucks the players "legs" up so you can jump onto platforms easier, it really helps with the flow.

and while i liked the bullet drop, the weapons need more juice behind them

good job on this.

Submitted(+1)

fun shooter, I really enjoy the bullet sound, ding ding ding. :) good job

Submitted(+1)

Nice game.

Submitted(+1)

The gameplay was unclear when I dived in but I read the page and got it. I'm not feeling the theme much but pretty fun otherwise.

Submitted(+1)

Cool game! Shooting FPS are rare in game jams so its always a good surprise to see one! The controls are fun, but the game is missing so response, like when receiving damage or killing an enemie. I feel like I'm peeing on the robots lmao

Submitted(+1)

I loved the feel of this game - the movement and weapons felt well done, and it pretty fun to control! Unfortunately, I think the FPS and parkour mechanics fight each other a little, especially with the pistols. If you try and move around the map, you'll just get shot at, and trying to snipe the enemies with a pistol with all that bullet drop off isn't helping make the parkour more fun. That's not to say it's impossible to combine the two mechanics, although more reason to use the parkour would definitely help with that, especially the wallrunning - I was real disappointed when I realised there weren't really any good place to be wallrunning.

With that being said, it's still a really fun game! Gun games were always my favourite game modes in FPS games, and this game puts an interesting twist on that - the better you play, the worse your gun gets.  The tracers on the bullets also really helped make the game more enjoyable, which was a great quality of life feature, and I'm so glad that you didn't have a limited number of lives too, since I wouldn't have got very far with them. The graphics were great too - they were simple, but consistent, and the aesthetic ended up working very well. The reloading animation was great too, made me laugh the first time I saw it.

Overall, it was a great concept, and while it could've been implemented a bit better, I still really like the game, and had great fun! Nice work!

Developer(+1)

Yea, if I had time to improve it I could've for example added "auto-aim" weapons that lock onto enemies close to you so movement would've been the #1 thing.

Thanks for the awesome feedback though, will keep in mind when I expand this!

Submitted(+1)

Doesn't really fit the theme since you can't fail. but good controls :)

Viewing comments 30 to 21 of 30 · Next page · Last page