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This game reminds me of classics like QWOP and Getting Over It With Bennet Foddy.
It actually takes it a step further though with being able to change your abilities.

Overall a really interesting prototype! Music works, but sound effects would have been nice. If you get into a workflow of using sound effects in all of your games, you may find that it's not that time consuming to add and adds significant value in how people FEEL when playing your game.

Other than that, I really only have two little nit picks:
1. Angular motion is quite unforgiving. Feels a little like you're on the moon. I'm not expecting realistic physics in a game like this, so some angular drag could make the player feel a little more in control.
2. Level design... a common issue in game jams is that the difficulty curve is too steep, and I think that may be the case here. First hump was not very challenging once I had a decent test subject, but the following two jumps were almost too hard in my opinion (for the early game).

Overall, probably my favorite take on the theme so far. Progress through failed test subjects feels totally in my control and very fast. I had fun just running a bunch of intentionally failed experiments so I could discover more poses to choose from.