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It's maybe a little too difficult to defeat the flame ring guys as timing the dash to make it through the flames to protect your ghosts feels like it needs to be super precise. Also a very minor thing is I wish the sword did a little damage so my pre-ghost run feels like I can do more than just tactically die. Otherwise really cool game with an idea and style that could definitely work as a full length game. It's like playing as a support class in an rpg but in a action game instead, which I love.