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This was a really great experience!  You did a marvelous job creating an earie and chilling atmosphere and I felt very engaged the whole way through.

My one tiny nitpick: I would have liked a little more indication that the game was over at the end. I'm not necessarily asking for any narrative closure, I liked how the ending was ambiguous, but something to make it more clear that the experience had ended (for a couple seconds I thought that it might have crashed or bugged out).

Other than that I think that this was pretty much perfect, you left me hungry for more! :)

P.S. I read the reply that you left in which you said that you "avoid doing a lot of jumpscares because it can kill the mood of the game". I agree and really respect your choice! I have a deep love for the horror genre and believe that jump scares are easily it's weakest (and most creatively shallow) element.

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Thank you! Yeah I agree 100%. Also originally the game was meant to close, but when I decided to make it WebGL having it close didn't work obviously, so I changed it to a black screen, but I should've made it a bit clearer I suppose. ^^

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Oh I see, that makes so much sense hahaha.

Now I'm a little bit sad that I played the web build. I could see how having the game auto-close at the end would be very effective!

I love it when games use that to good effect, it's so evocative.