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Most of the games of this jam take "Failing" as the win condition, or something that's needed to win. I like how in your entry failing is more like a shortcut rather than a necessity, very creative.

The music and visuals were great, and fit very well with the game. I particularly loved the animations! 

Please consider playing and rating my game if you can :)

Ty for your feedback. :) Sure I will check out your game!