Cool game! good effort making a procedural game in only 72 hours.
My main suggestion is that you make the payer's view distance a lot farther.
Just a little thing but I think it would be good if the player was centered in the light, and when moving against walls it doesn't look like they are inside the wall.
It also seems like you can't always guarantee that there is a path. I assume this wouldn't be an easy fix, but even something like R to restart might be good.
Good job!