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Ah, apologies for the error. I'm glad you like the narration! I'm not sure where error came up unfortunately... I think I have some idea but yeah I'm not exactly sure how to debug the WebGL stuff... And yes the enemy blocks often, the idea is you need to find an opening. But yes unfortunately those animations don't always register - something we couldn't quite work out towards the end of the jam. Same with the player walking, we were running out of time and couldn't quite figure out how to deal with it given the way we had structured the code and the way the animations were triggered.

Were you able to use the new abilities you unlocked each time you died? It wasn't very clear when you received them but I made a note of it in the How to play section in the description. I found it very easy to kill the enemy when I had all the abilities but that was probably because I wrote the AI haha :P

By the way, what he's doing when he leaves the level, is either healing or casting a fireball, but for some reason he leaves the level despite having appropriate colliders in place. Ah well! Some sacrifices had to be made haha... I'm glad it was an overall positive experience!

(+1)

I did get the abilities at each level, though I lost all of them when I lost in the last level and had to reload the page. I also though I had to press F at first to heal because the text is clipping at the bottom, but realized it was E when I read the description.

Oh I see. Ah, apologies about the text.