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Yes, I should've definitely improve upon the controls and the whole mechanic where the screen splashes at you with every death is a bit odd. I delibaretly didn't directly tell in the game exactly what to do (though that may be a weak point for a "5 minute game") because I wanted to keep the flow of the game through the in game interactions; but at the penultimate scene when you talk to the DEATH your kill count becomes your LIFE count, which makes it much easier to win the final battle. The whole point was that if you listen to DEATH you shall fail, but going against the rules (fails) will actually help you finish the game.

Thanks for playing and in depth review. :)