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Space Bob vs. The Replicons

Salvage resources to help Bob escape the Replicon invasion. Physics-based gameplay in radial gravity. · By Intravenous Software

Random Feedback - Ideas - Suggestions - Comments Sticky

A topic by Intravenous Software created Feb 02, 2017 Views: 2,195 Replies: 48
Viewing posts 21 to 22 of 22 · Previous page · First page

I think, planets and asteroids must have vary parameter of gravity for transporting differences. 
Not only replicons, lava and acid drops is enemy (in addition to knocking myself to death).
Maybe weather conditions too (with gradual increasing and fading, so player can be ready). Winds like that impulses on boss station. Storm clouds, who strike metal things nearby. Earthquakes. Raging nature.

Developer

"I think, planets and asteroids must have vary parameter of gravity for transporting differences. "

I thought the same thing when I first implemented gravity. The game already allows for different gravity per planet but it was not fun to play. It makes the game inconsistent, confusing, and sometimes even annoying. Maybe it will be used on special bosses only if it feels okay.

 "Not only replicons, lava and acid drops is enemy (in addition to knocking myself to death)."

Agreed. I'm now adding lots of new content and the latest build already has new dangers. There's a plant that spits seeds that bounce around and explode. There's also a cactus that explodes it's spikes everywhere. Some objects are also now radioactive. Expect plenty more hazards like these in the final game.

"Maybe weather conditions too"

I've been thinking about weather recently. Maybe acid rain or radioactive weather. It's something I'd like to add if there is time.

_______________

Thanks for the ideas, keep them coming. 

It's can be more interesting to explore enemy base with hidden insides.
Need an Replicon  who can cut my precious ropes, cause it's too easy to tie all down..
Enemy, who can throw things, like that blowing sawcrab here M5OuxYFVpfA?t=32m56s
For some of mid-range danger without blaster-shooting-bugs. Plus mess with cargo.

Developer

Hidden inside bases are planned for Act 3. That's been on my planned list for a long time.  These will belong to the mysterious new Archic race. though not the Replicons.

The new Rask replicons already cut your ropes when they spin. You can only grapple them for about one second. They jump and spin constantly. The Rasks are the alien dragonfly spinning things. They are deadly and kill me so often. They can jump massive distances and only need to touch Bob for a split second to destroy half his health. Fighting 2-3 of them at once is super dangerous. 

Enemies that can throw things? I've considered that too, and it still might happen, but I'm leaning towards a flying enemy that throws itself. Maybe something that attacks like an eagle.   We already have plants that throw things in build 0.7. The new purple planets have a seed that they launch if they detect the player. This bounces around before exploding. 

"Mess with cargo"? I'm not sure what you mean by that, but trying to figure it out gave me some good new ideas.

(1 edit)

I mean, throwing your tied crystals, debris, stuff and even overthrow your Lander.
Uh, cut by rolling, as I wanna say! Yes, it's will be hard to fight in corridors... But I can make barricades against them. Maybe even take Lander inside base just like shield, cause reps don't attack uncontrolled ship. But they ram and roll, if you nearby...

Developer

I like that idea about throwing things. I'll keep that in mind when designing future replicons.

At first I thought you meant replicons that shoot things, like bullets, but I'm trying to avoid that because it would feel frustrating to be shot from off screen while zoomed in with the camera. Throwing crystals and junk at you, or just randomly throwing them around, is a neat idea though. 

Thanks.  

Viewing posts 21 to 22 of 22 · Previous page · First page