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I always like playing the villain in games. But i never wanted to lose while doing that :D This makes it fun and creative for me. Fits the topic very well and reverts the concepts of winning/losing nicely. Mechanics easy to pick up but also fun to try to master. It would be even cooler to see this develop in a full game with procedurally generated levels, where the player doesn' t get to "learn" what he has to do. Very well done!

I agree, that definitely would be fun, but trying to fit that kind of scope into a game jam would have definitely been hard. Thank you for the feedback and for playing. :)