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(+1)

I believe the concept is really good however in terms of level design and progression it has a steep learning curve. In my opinion in order to balance it out, introduce the player to how the game mechanics work with a incremental difficulty increase puzzle in each level. This should visually engage and show the player how the rules of the game work.

(+2)

I think after the jam is over I will add in a whole tutorial section that just teaches the player about the mechanics xD