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(1 edit)
  • Those models looking damn fine as ever
  • I am too stupid to use the items so I just ran to the end.
  • There is a break in the navmesh in the last area.
  • I would recommend  doing a sphere cast from the player to the camera position and if it hits a wall bring it in close enough not to collide with the wall and possibly higher if it gets really close. However this should ignore dynamic objects, but turn them visible if the camera position collides with them. Make sure when letting the camera move back out to only let it do so smoothly.
  • This game can probably get away with the single raycast and cone check against the player position but I personally like checking against several points and then creating a score based on LOS, distance, and angle.
  • After pressing enter a few times the game loaded the menu screen again but still had the game UI up. I couldn't find anything about this in the code so I don't know maybe I'm too drunk.