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  • Cute protagonist.
  • Pressing w through the "the sign says" part seems unnecessary
  • wtf are these default controls man
  • Pixel stretching, especially noticeable during scrolling
    • You can fix it by picking a native resolution and then rendering to a render texture at that resolution and then scaling that texture by integer units before rendering to the screen. its kind of a pain in unity when using low resolution assets but its possible to do right
  • Your character is fast enough that even if you have subpixel collision you probably dont need to fix it.