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It seems like you cannot breed a pure blood, I have bred around 20 children and I am not getting the 1% demon and 1% fox out of the Arachne gene pool. Do you know what might be the issue? My actual situation is breeding a 100% Arachne with a 98% Arachne and 1% demon and fox.

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I believe it just takes half from each parent... maybe with 99% it rounds up so you never get a purebreed again.  Let me check and try to randomize it a just a little more.  In your example, if one parent is 98% Arachne, you'll definitely get max 49% Arachne from that parent though as is.  I want the breeding to be fairly predictable so players can predict the %'s for the offspring in order to target certain hybrids, etc.

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Also I've noticed the issue that lips always increase generation to generation and that quickly leads to lisps and muteness. It's honestly really annoying because I have to use a potion to shrink lips pretty much every generation. (I didn't reload the page so I didn't see you had already fixed the issue I stated earlier).

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https://mega.nz/file/JkQATRrL#DgotHEC-on8IYMmPGwqbyIzlL3OWEjHsQF5gHWk-zSI

This will make it so it will be a 50/50 chance for that 1% race to be inherited when breeding (it was always rounding up from 0.5).  Just replace your constructor.gd with this one (in your Ralph's main game folder  under \files\scripts\character\ ).  I tested through 1 conception and birth and it worked, but if you're up to it go ahead and try it and let me know if you have any issues.

Deleted 3 years ago
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Can you tell me which numbers of your edit I would need to change in order to get a 1% race out of the gene pool if there are three genes involved? the edit probably works for 99% 1% divide, but not 98% 1% 1%, I'll test it later. (edit I was wrong and put it in the wrong folder)

And what value do I change to stop the constant lip growth, I would prefer a average between the two, not a constantly growing part. do I change the range? remove the range? I am not super familiar with coding so forgive me for not being certain about this.

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so here's what I did: the code has a for loop that goes through each race and baby gets 0.5 x (mom's%  + dad's %).  The problem was if one parent had for example 1%, then 0.5*(1+0)=0.5 which always got rounded up to 1%.  I added an if statement so that 1/2 the time it would be the same [0.5 x (mom's%  + dad's %)] and the other 1/2 of the time it would instead us 0.499999 x (mom's%  + dad's %) which would round down so in the same example with one parent with 1%, then 0.499999*(1+0)=0.4999999 which rounds to zero.

how it should work: 50/50 chance of one of the 1%'s going away on breeding.  25% chance they both go away and you get your pure-blooded offspring.  

Note it will also come into effect for any odd % (3, 5, 7, ... ,99).  There's code afterward that already should deal with %'s over or under 100% btw.  

I'll take a shot at fixing the ever-growing lips tomorrow.

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Nvm I is a stupid, I put it in the wrong folder despite you directing me.

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Happens to everybody at some point.  Here's a new constructor.gd to replace the last one to fix ever-plumping lips as well.  I made it so males just got their dad's lips and females/futas got their mom's or +/- 1 level (so up or down one size or stay the same as mom).

https://mega.nz/file/JkQATRrL#DgotHEC-on8IYMmPGwqbyIzlL3OWEjHsQF5gHWk-zSI

Thanks for going out of your way to help me!

you're quite welcome.  I would never have bothered trying my hand at modding if it wasn't for the added satisfaction I get from folks enjoying the effort I put into it.  Improving my own playthroughs wouldn't have been near enough on its own.