Did anything specific stand out as unpolished? Also regarding the boost, you mean you'd prefer having seperate back/forward boost buttons instead of it being tied to a direction? Might test that idea out, could be fun. Happy to know that you enjoyed it! Love your game btw, hope to see it next demo day.
I'm talking about some unpolished details, it's nothing gamebreaking though. Some notable ones I remembered:
- It's possible to pick the Hard option in the difficulty menu without making it highlight if you do it fast enough (https://my.mixtape.moe/ejrkvk.webm)
- Player appears to be able to shoot for one frame after a death after they're warped to their respawn (https://my.mixtape.moe/untqzu.webm)
- The fuel bar visibly goes past the limit for a frame when you pick up the item (https://my.mixtape.moe/jdetya.webm)
Regarding the boost button, I suggested making it just boost you in whatever direction you're facing if you're not holding left/right.