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(+1)

I had fun playing this game. However, the biggest problem for me was that the jump button wasn't registering input properly

This problem is usually due to the fact that input detection is being called in FixedUpdate and not Update

Remember, Physics simulation in FixedUpdate. Input detection in Update. Hope this helps

At any rate, nicely done

(+1)

Thanks! I´m gonna fix that problem as soon as I can, the thing is that I do have the input detection in FixedUpdate, what I think is the problem is the CircleCast´s configuration, I may have to adjust some parameters.

Anyway, I really apreciate that you took the time for playing my game