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(1 edit) (+1)

Initially I was ready to give this five stars for fun and design, but as I kept playing my frustration with it grew. The Jump wait was needlessly long, and walking for 30 seconds of nothing every time I died, in a game that required dying was maddening. Also instead of a reward or wall past the monster below the start, you just fall off of the level. Otherwise you have the beginnings of a fun game and the mechanic is perfect for the theme. I hope to try this again once all of the bugs are worked out!


(Almost forgot) It would be very convenient to be able to set your own respawn locations. Ofc you could limit it with a counter or cooldown. 

(2 edits) (+1)

Setting your own spawn point could potentially be abused but adding that on maybe a potential counter could be good if  the level is big enough so i'm gonna put the idea on the backburner because that sounds really interesting,

i already fixed all the stuff you mentioned, I have a checkpoint system set up but that system has been used a ton and would feel superrrr generic and i wanna lean more into the newer ideas if that makes sense :) Also i know about the cooldown thing too, it was never meant to be that long and everyone just hates the cooldowns so i already removed it in the post-jam patch i'm gonna release, plus a few brand new mechanics, i'm going to release it after the patch and to be honest i'm pretty confident people will like them but if you could give me a follow so you know when i drop it and let me know i'd appreciate that :)