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(+2)

These are beautiful!

I know it's been a couple of years since you made these (and I'm sure I could figure out how to do it myself eventually), but I was wondering if you'd mind either adding window props (that don't have the stucco surround), or add windows with stone surrounds?

Note I'm playing with Asset Forge scripting to create houses automatically.  The capabilities are quite a bit more limited than Godot's mentioned in an earlier comment, but it'll be nice to have something as a starting point either way.  I've almost got it to the stage that Daniel Dewael had in his screenshot.  FWIW, I'll be sure to share when I'm a bit further along.

(+2)

Medieval houses didn't have windows at the base levels where they were stone.  Stone walls were to protect from thieves, raiders, and the elements.  I don't plan on adding anything else to this kit.  I am making a new medieval village kit as we speak, but it will still not have windows in the stone sections.  However, since everything is textured, you will be able to simply paint stone into stucco to achieve this look.  I don't have an ETA because... feature creep.

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Oh, I was talking about stone buildings (i.e., ones clad in their entirety by Stone_Wall_* pieces).

EDIT: Of course you're right, I could re-texture, but I guess this is working around Asset Forge's weak scripting... and I also posted on the Asset Forge forum about that.